12)+Claymation,+Changes+in+Roles,+Management+&+Constraints

Claymation is a process which consists of trial and error. Movements of characters may seem suitable in the frames when taken. However when frames are loaded to the computer the sequel is abstract and isn’t what students and as well as teachers expected. (Betrancourt 2005, p.289) clarifies Claymations include a high level of ‘interactivity with a learning task that encourages learners to generate hypotheses and test them by manipulating the parameters’. Although teachers may have been taught how to create Claymations they too like the students comprehend trial and error. Therefore teacher and student take on similar roles of learning. Teachers need to consider the management and access to resources when planning to create Claymations in teaching programs. Twining (2002) discusses three core dimensions of resource use; Quantity, Focus and Mode. These dimensions consider how much equipment is available in quantity of learning period; the objective of equipment and the impact of equipment in regards to curriculum (Twining 2002). Because students are working in groups equality of equipment must be considered as well as the availability of equipment lesson times. The following link provides a diagrammatic representation of the Quantity Dimension (Twining 2002, p.102): [|Quantity Dimension]